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Visual Animation Network Information Technology
Vanit est la conjonction de trois concepts qui ont unis tout leur potentiel pour répondre aux besoins les plus exigeants de la communication visuelle dans l'architecture d'aujourd'hui et de demain.
Est le défi même, voire la solution, d'accompagner des bureaux d'architectes dans la visualisation de concours et de projets de constructions publics et privés en devenir. La création et la mise en lumièresont les outils communs pour choisir et valoriser la meilleure approche photographique, capable d’inspirer les valeurs de chaque projet et, ainsi, de se démarquer.
En tant que freelance, l'établissement de relations àplus long terme n'est pas une condition préalable, mais une opportunité. Créer ensemble des choses cool, chacun faisant ce qu'il aime et ce qu'il fait le mieux. Personne ne peut faire seul ce que nous faisons ensemble.
J'ai toujours une longueur d'avance lorsqu'il s'agit d’optiminiser la visualisation de demain avec les dernières technologies. Avec des produits comme Vanit -VR ou l'application ONE, l'IT de Vanit est capable de créer une expérience sensorielle qui dépasse toute imagination.
VA – Visual & Animation
IT – Information technology
N – Network
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Depending on the product I render with Lumion, Unity or Unreal Engine. Preferably own designs (interior) that I draw with Sketchup. If the project fits, I also render external 3D designs. Exterior rendering, a DWG file (use in Sketchup PRO) with PDF and given material list is sufficient. Since I attach great importance to the real environment, I drive in consultation, desired, in most cases even on site make photo shoots and add the rendering in the recording.
Whether based on a DWG for a new building or refurbishment, re-dimensioning of an old building, everything always starts with a good 2D plan. Building on this, a 3D plan, always comes across well. Improves the visualization and understanding of the well thought out room layout, prevents misunderstandings and should therefore not be missing.
Whether in own production, with possibly later planning and execution or with individual skills as part of a project. Ex: The production of 3D like 2D material databanks, lighning setups, 360° environment panoramas(for video animations.) Note 3D for Lumion/Sketchup/Unity/Unreal Engine.
I will be happy to advise on the appropriate construction method, style and materials based on my network.
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Whether you want to realize a real estate project yourself and need a market analysis or you are looking for the right partners and properties (Belgium/Luxembourg/Germany), my network is broad and active.
Whether brochure, project logo, site banner, flyer. I plan and design it.
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Depending on the product I render with Lumion, Unity or Unreal Engine. Preferably own designs (interior) that I draw with Sketchup. If the project fits, I also render external 3D designs. Exterior rendering, a DWG file (use in Sketchup PRO) with PDF and given material list is sufficient. Since I attach great importance to the real environment, I drive in consultation, desired, in most cases even on site make photo shoots and add the rendering in the Augnahme.
Whether based on a DWG for a new building or refurbishment, re-dimensioning of an old building, everything always starts with a good 2D plan. Building on this, a 3D plan, always comes across well. Improves the visualization and understanding of the well thought out room layout, prevents misunderstandings and should therefore not be missing.
Whether in own production, with possibly later planning and execution or with individual skills as part of a project. Ex: The production of 3D like 2D material databanks, lighning setups, 360° environment panoramas(for video animations.) Note 3D for Lumion/Sketchup/Unity/Unreal Engine.
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